1 - Name Project
Software Kid Pix as a tool in case of "Literacy"
2 - Justification
From an early age, children report through his drawings and paintings the other members of its group what their thoughts and feelings, even without using conventional writing. As the first humans, who communicated through his drawings and paintings in the caves, the children also provide ways to communicate using these resources. By experience, interact, discuss and interpret the world begins the process of acquiring reading and writing.
The moment the child, even out of school, comes in contact with written materials, gifts at home, on the street, in games, in short, the world around it, it does the beginning of the process of education.
According to the National Curriculum Benchmarks for Early Childhood Education, learning the language and writing is a "process of knowledge construction by children through practices which have the time of departure and arrival, the use of language and participation in various social practices of writing "(BR / MEC, 1998, v.3, p.122).
Thus, literacy is to go beyond reading and writing, literacy is the result of the action of teaching and learning is to understand, interact and interpret the world around him, is to become "literate". For SOARES, "the student scholar is one who not only know how to read and write, but social uses reading and writing and practicing." (SOARES, 2004)
Whereas the student learns the various interactions that experience, the new technologies can and should be tools that facilitate the process of "Literacy" children.
Interactionist perspective, the computer should be used as a learning tool in schools, in which the student acts and participates in the process of building knowledge, interacting with tools for learning.
Within this process, the Software Kid Pix allows students to activities related to art education by providing opportunities for children to create through various tools, combining drawings, paintings and texts. The images combine animation, video, special effects, photos and music.
The numerous possibilities the software provides and the fact that the children draw and paint before writing conventionally means that the software Kid Pix is the right tool for the support in the teaching and learning of students, providing, for means of new technologies, development and ease the process.
3 - Problem
This research will raised the different ways that software Kid Pix can facilitate the process of "Literacy" as scholars point out the use of New Information Technologies and Communication Technologies (ICTs) as an aid to children with "learning difficulties". This is because different from what happens in the classroom, to interact with the software they will receive all the time, positive reactions on the computer screen, even in cases where there are errors.
If even the simple hangman game gets new features to become a software, the various recreational activities that the software Kid Pix gives kids tools that can be oportunizarão instruments for the process of knowledge construction and thus the "Literacy" .
4 - Formulation of Hypotheses
We believe that:
1 - The Software Kid Pix fosters the advancement of the process "Literacy", as the recreational activities offered by this feature may represent an opportunity for students to create space.
2 - The various tools nurtured by Kid Pix in kindergarten, can translate into opportunities for writing and reading, considering that there are elements in this interdisciplinary favorable.
5 - General Purpose
This study aims to determine how the software Kid Pix with its various tools can help students of early childhood education from EMEI "Carlos Gomes Peixoto de Mello" in the process of acquisition and construction of knowledge and, consequently, in its "Literacy .
6 - Specific Objectives
Analyze the extent to which recreational activities foster creativity and are advancing the "Literacy" for children six years of EMEI "Carlos Gomes Peixoto de Mello."
To favor students of six years using the various tools that the software Kid Pix offers and investigate the possibilities of reading and writing that this has, identifying elements within it interdisciplinary.
7 - Literature Review
Whereas the individual learns from the many interactions that experiences early in literacy is to go beyond reading and writing. According to Soares, 1998, "the result of the action of teaching and learning the social practices of reading and writing is conceptualized Literacy." Thus, "Literacy is the state you live in the guy who not only read and write, but has the social practices of reading and writing circulating in their society. (Soares, 2004)
Thus, it depends on the school and the teacher provide activities that appeal to students early on the pleasure and taste for reading and writing. The teacher must guide the students on the use of reading and writing interpretive mode, so that the child can not only read and write, but above all to understand what was read and know how to make use of the word. According to Freire, "reading the world always precedes reading the word" (1998, p.15).
In REFERENCE NATIONAL CURRICULUM, we have:
The written language is a process of knowledge construction by children through practice, which has as its point of departure and arrival, the use of language and participation in various social practices of writing. (BRAZIL-MEC, 1998, V 3, p122).
Before learning to write conventional, children use other languages to communicate. It is important that attention allows the educator to students and the living expression of the various languages, including language arts, for the Art students can establish an active relationship of individual sensitivity to the world.
Through the artistic events (drawing, painting, music, etc..) The individual is able to extend the observation direction, analysis, selection, combination and creation.
Derdik addresses that:
It is by design that the child interprets the world. The gesture, in speech and writing contained in children's drawing, the child shows a natural ability of man to think through the design and it has a very strong relationship. (Derdik, 1989, p.94)
By observing the first attempts at writing for children, we see that they are still very linked to design. Some studies have established correspondence between meaning and children's drawing and the genesis of writing. The Egyptian hieroglyph, the sign becomes verbal alphabet.
To MEREDIEU
In certain cultures, sign language as a model to build the signs of writing and the first pictograms are just the phonetic transcriptions of gestures and actions. (MEREDIEU, 1984, p.13)
According FERRERO:
... There are a series of modes of representation that precede the alphabetical representation of language, we know that these modes of representation pre alpha succeeding in a certain order: first modes of representation unrelated to any search of correspondence between the staff of a sound issue and writing, then, modes of representation syllable (with or without sound value conventional) and modes of representation syllabic alphabet preceding the appearance of regularly writing alpha governed by the principles. (Ferrero, 1992, p.10)
Thus, the child to think about writing makes several assumptions about it, looking for ways to understand the meaning of this writing. These cases happen all the children and evolve from pre-syllabic, in which also mix icons, drawings and letters, until you reach the standard Alphabetical, in which the child associate spoken sounds to written letters.
For Freire, "reading the world always precedes reading the word" (Freire, 1988, p.12). Thus, literacy is to go beyond reading and writing, and is a function of the school and the teacher provide activities that appeal to love of reading and writing, and provide tools for students to make this critical reading of the text message that the world requires them.
To SOARES (1998), "Teaching about literally means guide the child to learn to read and write, leading her to live with actual practices of reading and writing." Thus, read and understand the content, interpret and discuss the power different themes that are read, the student will be transformed into an individual "literate".
Whereas the student learns the various interactions that experience, nowadays you can not live and learn without interacting with the new technologies, as in all walks of life using modern information technology is present. The need to learn to read and write in the context of social practices allows the "player of the world" be aware of new technologies in information and communication and use them to meet the social demands of reading and writing.
The school, in turn, should provide pupils with a teaching practice that guarantees the autonomy of being and knowing the student, respecting the knowledge that the student brings to it and combine the scientific knowledge produced by mankind. According to Freire, "form is much more than merely train the student in the performance of skills." (Freire, 1996, p. 15).
Today, the child is in contact with computers very early, when accompanying their parents in the supermarket, the bank and also in games, and with technological advances it interacts with new technologies from birth.
The social function of schools to allow students to real-world learning, using these tools to the promotion of scientific, artistic and cultural heritage.
According ALMEIDA:
Quality education and quality, owned by local knowledge and issues closer to students and schools to go to universal culture, the contributions to humanity has produced to date, giving it new meanings. (ALMEIDA, 2005, p.15)
Therefore, it is the school being involved in this new world that opens, invading the training of future adults, since the correct use of new technologies in information and communication can provide to students, permanent access to information, creativity and the pursuit solutions they face the challenges, contributing to autonomy, so essential today.
To bottazzini:
The New Technologies of Information and Communication facilitate student motivation, the novelty and the possibilities endless search offering. The school must return to the democratization of access to knowledge, production and interpretation of new technologies and it is necessary to prepare teachers to use pedagogical Communication Technology and Information in the formation of citizens who will produce and interpret new technologies world today and tomorrow. (Bottazzini, 2001, p.48)
When the educator is familiar with the technical issues of technology, will be able to exploit information technology in educational activities, interaction of the various syllabuses.
According MORAN:
The first step is to look in every way be allowed to access personal and frequent teachers and students to new technologies, notably the Internet. The key element is connected classrooms, meeting rooms suitable for research laboratories and well equipped. (Moran, 2004, p.44)
The educational experience is essential and will allow the selection of technological tools, such as computer, to work with the goal of quality teaching performance. Also according to Moran, the computer "... allows us to search, simulate situations, test expertise, discover new concepts, places, ideas." (Moran, 2004, p.44).
In this respect, it is the teacher guide the use of information in a meaningful learning with the use of educational games and educational sites, not just as sources of recreation, but as teaching aids and not as a new method, but as a tool for knowledge building their students.
For PARENTS:
The formation of knowledge requires information obtained from sources experienced by the subject through empirical experience, through silent reading and writing, the speed of speaking, the concern of individual reflection, the tumultuous collective debate, among many others. However, with the current expansion of computer use, this list is enriched by the worldwide network of information, the extension serves as an interface to mediate many of the traditional sources, for there are texts, spaces, even direct communication, discussions with the various levels of rationality and empiricism. (SIAP, 2005, p.22).
In the process of building knowledge, the software Kid Pix allows students to play activities that offer opportunities for the child for it. With the various tools for creating images offered by the computer, students can create artistic designs and texts. The methodology of the program is to work freely with the child, respecting the individuality of each one, providing recreational alternatives for the child to create, providing a balance between learning and individuality.
The Kid Pix is a program for drawing and painting, specially developed for children in kindergarten and elementary school I. Its use allows the child to create images that combine animation, video, special effects, music and photos.
According bottazzini:
The Kid Pix can be classified as a software that uses the authoring system, it develops students' creativity by working with the construction of knowledge where the student is the author of his own creation. (Bottazzini, 2001, p. 58)
With Kid Pix software is possible to work activities of drawing and painting, developing in a fun and motivating. There are several ways to work with classification, seriation, geometric shapes, so important for this stage of education.
In the process of literacy, the program works with activities involving figures and initial letters, figures and names of the figures. The Kid Pix also features stamps of various designs.
With older children you can work freehand or directed, with production of texts related to the design. The program has a text box in which the student can write your own text and print it, an activity in which the student is recognized author of the project itself.
According bottazzini, "interdisciplinarity is another strong point of Kid Pix, where you can work several disciplines in a single year. (Bottazzini, 2001, p.59)
The various possibilities and the fact that children communicate primarily through his drawings and paintings before them in writing, that the Kid Pix can be used in teaching and learning for students of early childhood education, providing, through the New Technologies Information and communication mechanisms that help develop and facilitate this process.
8 - Methodology
This is a theoretical and conceptual research about the purposes for which it is intended, with procedures for consultation with bibliographic references for reasons of field research.
The field chosen for the development of this research, which focuses on the verification of how the software Kid Pix can contribute to the process of literacy and "literacy" of students of early childhood education, was the EMEI "Professor Carlos Gomes Peixoto de Mello, located the Rua Carmo Bartallotti No. 3-30, Garden Vânia Maria, in the city of Bauru, specifically the Class B Pre, in the morning.
9 - Expected Results
It is hoped with this study confirm the hypothesis that by using the software Kid Pix is possible for students with the knowledge of tools, through new technologies that facilitate the process of "Literacy". It helps, therefore, the acquisition of reading and writing, considering the various elements of interdisciplinarity available in this software.
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